Cubasaurous

A very short project, this was done for the class CMST 299 at Bellevue College where I pitched an independent study course in order to learn Unreal Engine and game AI mechanics.

Based on games such as Zoo Tycoon and Jurassic World: Evolution, this project was meant to emulate caring for an actual creature. The creature intended would be a cube that would slowly get hungry and thirsty, and you, as the player, had to make sure the cube was fed. If not, the cube would perish.

At the end of the course, I submitted a report on the differences between creating virtual reality projects in Unreal Engine and Unity. This report will guide future students at Bellevue College when they take classes on Virtual Reality design as it was used to inform the professor on the differences between the two engines.